V-Ray 2.0 sneak peek: Shademap Cache speeds up DOF and motion blur.
這就是2.0新功能了,使用叫做shademap cache這個新技術設定可以加速景深跟動態模糊的計算!
V-Ray 2.0 sneak peek: Physically correct dispersion support in the V-Ray material.
新的V-Ray將會有可以直接指定計算的物裡光跡折射的材質,就像在太陽底下,當玻璃杯放在桌上或地板上時,便會在周圍產生光斑的效果(如圖)
V-Ray 2.0 sneak peek: VRayDistanceTex. In many ways similar to VRayDirt, but calculated before the raytracing, so unlike VRayDirt this texture can be used to control displacement, fur length etc.
又是一個新的材質,VRayDistanceTex將可以像VRayDirt那樣計算出物件交差的陰暗面,由於計算方法不同(會先計算出物體交差的暗面,再做光跡計算),還可以同步計算出Displacement根毛髮等等
V-Ray 2.0 sneak peek: VRayDistanceTex. In many ways similar to VRayDirt, but calculated before the raytracing, so unlike VRayDirt this texture can be used to control displacement, fur length etc.
同上,這張是表現出毛髮的時候計算出來的效果
V-Ray 2.0 sneak peek: V-Ray Exposure Control. Lets you have the same exposure control as with the V-Ray Physical camera when using regular 3ds Max cameras or perspective/ortho views.
新的V-Ray將會提供一個曝光設定到Max內建的Exposure Control選單上,也就是之後就不需要一定要架設V-Ray Camera也能有曝光設定的功能了!
V-Ray 2.0 sneak peek: V-Ray Exposure Control. Lets you have the same exposure control as with the V-Ray Physical camera when using regular 3ds Max cameras or perspective/ortho views.
同上,整個控制是跟V-Ray Camera的曝光設定相同
V-Ray 2.0 sneak peek: V-Ray Lens Effects - Glare. Lens Effects can be correctly calculated based on your V-Ray camera lens setup.
這就是近年來炒作非常大的後製特效效果 "Glare",讓數位產生的圖片也會有類似攝影機拍出來的紫/綠邊,以增加實景感,現在也可以直接在V-Ray上面設定了!(需要使用V-Ray Camera)