In Time Paradox, not all of the misplaced items are found in the same room. Instead, you'll have to travel to several different locations to find out where to use the items in your inventory. Some locations allow you to travel deeper inside, like entering a cave from the outside or walking to the docks from the main part of the village. As well, some object fragments aren't revealed unless you solve a puzzle or mini-game first.
Mortimer is able to write down clues needed to solve the puzzles in a journal that can be accessed at any time. For example, one of the puzzles in the Viking Age involved dialling a phone number on the payphone inside the tavern (yes, a payphone in 901 A.D. – this is why time paradoxes are bad!) Inside the journal was written a puzzle consisting of simple arithmetic equations that, when solved, revealed the correct phone number to dial.
System Requirements
* OS: Windows 98/2000/XP/Me/Vista
* Processor: P500
* Memory: 128 MB
* DirectX: 8.0 or later
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Mortimer Beckett and the Time Paradox.part1.rar